Steinkamp is an internationally exhibiting installation artist who works with new media and video to explore ideas about architectural space, motion, and perception.
She studied at CalArts and ArtCenter in Los Angeles, and has had solo exhibitions at The Museum of Contemporary Art, San Diego, ARCO, Madrid, The Museum of Contemporary Art, North Miami, The Nevada Museum of Art and the Henry Art Gallery, Seattle, Washington, among others.
Her group shows include the 8th Annual Istanbul Biennial; she represented the United Stated in the 11th Cairo Biennial; and participated in shows at MASSMoca and the Seoul Museum of Art. Her work has been included in Visual Music at the Hirshhorn Museum and Sculpture Garden, Washington D.C., and the Museum of Contemporary Art, Los Angeles.
A retrospective of her work opened at the San Jose Museum of Contemporary Art in 2006 and traveled on to the Kemper Museum and the Albright-Knox Gallery.
Steinkamp is a Professor at UCLA’s Design | Media Arts program. To see more examples of her installation work and Quicktimes, go to her website: http://jsteinkamp.com
The Wreck of the Dumaru
Dimensions: projection 48 x 15 and 22 x 15 feet, size variable
Equipment: 4 Epson 7800, 3500 lumen projectors, 5 PC computers.
Description: My great uncle Ernest Hedinger was a seaman on the Dumaru during WWI, 1918. The ship carrying weapons and fuel was struck by lightning scarcely a couple hours outside of Guam. Powerful currents carried the helpless lifeboats out to sea. There were not enough provisions in the over crowded boat. Only 19 years old, Uncle Ernest died after 13 days. Out of desperation he had been drinking seawater, which caused him to imagine a nail stuck in his head. Soon after his death, two of the shipmates were cannibalized. The crew was trapped out at sea for 24 days total.
The installation consisted of 4 projections in sync to create a giant animated seascape panorama across 2 walls of the gallery. The imagery consisted of two ocean animations combined, one looking from a view high above the ocean, and the other from down in the water.
Soundtrack: Jimmy Johnson
Dimensions: 90 feet up, 4 city blocks long, 5 minutes
Description: Aria is an abstract light and sound artwork created for the Fremont Street Experience video canopy, Las Vegas. Abstract forms fly by over head, zooming up and down the giant canopy. The abstract animation follows in the visual music traditions of Fantasia and the corridor sequence from 2001: A Space Odyssey; The drama and scale of the arced vault is accentuated with light, motion and sound. The canopy, dancing with light becomes music while the sound is rendered visual.
Soundtrack: Jimmy Johnson
Dimensions: 43 foot diameter, 13.5 feet high
Equipment: 6 Mitsubishi LUPX300U 2000 lumen projectors, surround sound, dvd
Description: Audio and image loops seamlessly filled the Rotunda gallery. The images appear as though they were hand-drawn loops blown by a slow breeze.
Date: 2008, 2009
Dimensions: This piece can be installed as a large scale projection with one or more projectors, or played on a flat screen monitor.
Orbit is is the depiction of the celestial mechanics of a planet spinning through its year located in some solar system. Various trees with their leaves and flowers are blown by a turbulent wind conveying the passage of time. Spring, Summer, Fall and Winter form the year.
Anything You Can Do, Swing Set
Soundtrack and Audio Programming: Jimmy Johnson
Artistic Engineering: Antonio Gonella
Dimensions: Screen 7.5 x 10 feet, Room 20 x 40 feet
Equipment: 1 Panasonic L797 2200 lumen projector, 2 G4s, quad sound, 1 Icube
Description: As viewers swing on one of two swings a projected video image and soundtrack changes or swings along. While on the other side of the screen, visitors may respond to the ambient pulse of the piece by casting their dancing shadows upon the screen. Each swing controls a layer of the image and has its own soundtrack. The swings were rigged with sensors, for back and forth and side to side motion. As the swing moved back and forth the image layer appeared to move back and forth as well. While the swing moved side to side the image would skew sideways. There were progressively changing sounds for each of the movements. The viewer’s experience was heightened through bodily participation and play.